Rodrigue Pralier is the Art Team Lead at Gameloft Montreal in Canada. Before that he worked as the Lead Character Artist on an unnamed project at Warner Bros Montreal, and before that for two years as the Lead Character Artist on Mass Effect Andromeda. Previous credits include Mass Effect 2 and 3, Army of Two …read in detail
mech suits
Art of Science Fiction 080: Mike Jensen
Mike Jensen hails from Bellevue, USA and is the principal artist at Polyarc Games, and appears to live and breathe digital sculpting. Mike specializes in character art and design, with an obvious flare for digital sculpting, and he’s been in the game industry for about five years. I don’t know much else about him but I’m …read in detail
The Art of Science Fiction 046: Darko Markovic
Originally from Belgrade, Serbia, Darko Markovich works as an industrial designer and concept artist and he is uber talented. His designs are flawless and beautiful and detailed. As a freelancer, his specialty evolved from vehicle design to armor and mech conceptualizations. Draco’s interests gradually shifted over the years and these days his clients come from …read in detail
Art of Science Fiction 029: Dmitry Vishnevsky
Dmitry Vishnevsky is a freelance concept artist from St. Petersburg, Russia, and his art will take you to worlds where nature and technology are at war with one another. So, sit back, relax, and open your imagination’s eye. Below is a small sampling. Each image links back to the artist’s gallery. Enjoy! Dmitry’s paintings explore alien …read in detail
The Art of Science Fiction 018: Richie Mason
Richie Mason is a 3D artist based in the UK. He specializes in creatures, monsters, and robotic imagery, but for the purposes of this showcase, I’m focusing on his robotic pieces. Welcome! This is M. J. Kelley filling in with a guest post for the talented, sharp-eyed Woelf Dietrich. We’re featuring some very interesting and highly detailed …read in detail