This week is special because it’s the 100th post of Art of Science Fiction. This has been a great run thus far and we’re delighted to have this opportunity to share with you, our readers, great artists that inspire our writing adventures and fuel our creativity. And this week is no exception. We’re featuring yet another talented …read in detail
Concept Art
Art of Science Fiction 099: Neil Blevins
Artist Neil Blevins loves fantasy and science fiction and specializes in alien landscapes, creature designs, and odd-looking robots. He has worked on many big-name projects of which The Incredibles, Cars, Wall-E, Up, Brave, and The Good Dinosaur are but a few. He currently resides in San Francisco where he works as a Concept and Production Artist …read in detail
Art of Science Fiction 096: NZ’s Weta Workshop
This week I’m doing something special for Art of Science Fiction. Usually we look at the artists themselves, but I’ve decided to give the Weta Workshop some love. Not that they need it of course, but I want to. I am proud of them. Maybe it’s because it’s a New Zealand company and because I …read in detail
Art of Science Fiction 093: Aleksandr Plihta
Aleksandr Plihta is a very talented 2D/3D artist from Kiev in the Ukraine. His science fiction art is more of the Dead Space and Event Horizon morbid variety. Background information on this artist is limited. As is usual, when we don’t have a lot of information about the artist we’re featuring, we’ll just let the art do …read in detail
Art of Science Fiction 091: Furio Tedeschi
Furio Tedeschi is a freelance 3D Sculptor and Concept Artist based in Johannesburg, South Africa. A talent for creating complex, realistic character designs, Tedeschi has worked for companies such as Bioware Montreal, Blur Studios, McFarlane Toys, Digital Extremes, Gameloft, and Liquid Development, and is currently doing freelance work for Paramount Pictures. Below we have collected a few of …read in detail
Art of Science Fiction 088: Su Jian
We’re jumping into the near future this week as we bring you an eye-feast of dystopian madness. We have breathers and cities of industry and giant robot warriors and scavengers and lethal post-apocalyptic warrior babes. Su Jian is concept designer from China and his work is visceral and raw. Information on Su is scarce so …read in detail
Art of Science Fiction 087: Ryan Love
Canadian Ryan Love has been active in the video game industry for over a decade. He is a multi-faceted, multi-disciplined artist specializing in Environment Modeling, Environment Design, Digital Sculpting, Digital Painting, Prop Modeling, Texturing, and Character Design, and probably a host of other super skills. He currently works as a Senior Artist for Bioware, a video game …read in detail
Art of Science Fiction 085: Wojtek Fus
I was in the mood for a bit of Star Wars this week, and of course, as I usually do when I act on an urge, I decided to share it with you. And as fate would have it, I found this wonderful artist whose concept work truly astounds. Meet Wojtek Fus. Wojtek is a freelance …read in detail
Art of Science Fiction 083: Anthony Jones
I’m fond of using “tangerine” as a descriptor for neon vibrant colors, including a brilliant dawn as it bathes the morning sky in swaths of orange and red. And today I’m reaching for that same tool to describe our artist’s crazy alien creature designs. Anthony Jones wears many hats. He is an educator, a concept artist, …read in detail
Art of Science Fiction 067: Paul Chadeisson
Paul Chadeisson is the co-art director and owner of Ragequit, a software design studio based in Paris, France. Or simply put, he is a concept artist with an impressive set of skills. Strike Vector is the first game created by the studio and was launched in January 2014 on PC. The studio is now working on …read in detail