Chris Tulloch McCabe is a Freelance Concept Artist and Designer from the UK. He’s been active in the design industry for close to a decade and works heavily with 3D modeling as a baseline for large portions of his conceptual work. Chris continuously pushes the boundaries of his abilities to improve his art and storytelling …read in detail
3D Designer
Art of Science Fiction 108: Rodrigue Pralier
Rodrigue Pralier is the Art Team Lead at Gameloft Montreal in Canada. Before that he worked as the Lead Character Artist on an unnamed project at Warner Bros Montreal, and before that for two years as the Lead Character Artist on Mass Effect Andromeda. Previous credits include Mass Effect 2 and 3, Army of Two …read in detail
Art of Science Fiction 101: Jarold Sng
We’re getting back to basics this week on “Art of Science Fiction.” When we say “back to basics” we mean robots and cybernetic creatures. Lead Concept Artist and Art Director at Lemon Sky Games and Animation, Jarold Sng has been active in the video game industry for the past 6 years. Apart from creating awesome giant …read in detail
Art of Science Fiction 094: Igor Sobolevsky
I’m in the mood for sleek tech for this week’s Science Fiction art and so I give you futuristic robots and vehicles. Igor Sobolevsky lives in the US and specializes in Industrial Design and Concept Development. He currently works as a 3D Imaging Designer for Zagg, Inc. Below is a small sampling of his work, so …read in detail
Art of Science Fiction 093: Aleksandr Plihta
Aleksandr Plihta is a very talented 2D/3D artist from Kiev in the Ukraine. His science fiction art is more of the Dead Space and Event Horizon morbid variety. Background information on this artist is limited. As is usual, when we don’t have a lot of information about the artist we’re featuring, we’ll just let the art do …read in detail
Art of Science Fiction 091: Furio Tedeschi
Furio Tedeschi is a freelance 3D Sculptor and Concept Artist based in Johannesburg, South Africa. A talent for creating complex, realistic character designs, Tedeschi has worked for companies such as Bioware Montreal, Blur Studios, McFarlane Toys, Digital Extremes, Gameloft, and Liquid Development, and is currently doing freelance work for Paramount Pictures. Below we have collected a few of …read in detail
Art of Science Fiction 090: Tyler Smith
Tyler Smith hails from Denver in the United States where he works as a Senior 3D artist for Illfonic, an American independent video game developer founded in 2007 by Raphael Saadiq, Chuck Brungardt, and Kedhrin Gonzalez. Tyler specializes in alien worlds and creature designs and his work is stunning and surreal and truly alien. Feast …read in detail
Art of Science Fiction 061: Mark Chang
I just finished some stories set in the inlari universe and one of the tales mentions a tactical helmet worn by a human soldier. In another, I describe the armored suit of an inlari officer. So, with that in mind, I decided to concentrate today on futuristic designs with a slight focus on tactical helmets …read in detail
Art of Science Fiction 051: Pascal Blanche
I featured Pascal Blanche last year on my blog and was blown away by his use of vibrant, striking colors and sharp textures. And because he has created more art since then, I thought it a good idea to revisit his work. Pascal is the senior art director at Ubisoft Montreal, one of the largest videogame development studios …read in detail
Art of Science Fiction 049: PAUL PEPERA
Paul Pepera lives in Seattle where he works as a 3D game artist. He is the co-founder of System Era, a video game studio. They are currently developing their first game, Astroneer. Paul’s previous clients include Oculus VR, Valve, 343 Industries, id Software, and TimeGate Studios. When not developing video games and rendering kick-ass 3D concept designs, …read in detail