Art of Science Fiction 051: Pascal Blanche


I featured Pascal Blanche last year on my blog and was blown away by his use of vibrant, striking colors and sharp textures. And because he has created more art since then, I thought it a good idea to revisit his work. Pascal is the senior art director at Ubisoft Montreal, one of the largest videogame development studios in the world. In his free time, Pascal likes to explore his own created world called Stardust. He is a big fan of spaceship designs, kitbashing and everything Fantasy/Scifi culture.

As is usual, below is a small collection of his work. Each image links back to the site of origin. Enjoy!














Pascal’s space art is reminiscent of John Harris’ atmospheric style, but you also find other influences in his work. Some people have said his art reminded them of H.R Giger’s creations, even Frank Frazetta’s, and if you look closely, you’ll see traces of inspiration owed to these masters. Pascal himself has stated on more than one occasion that Giger and Frazetta, along with Moebius, Simon Bisley, Mike Mignola, and Gerald Brom fuelled his inspiration. All of them, by the way, artists that I love and adore and who inspire me as a writer and enjoyer of speculative fiction art.

What do you think of Pascal’s work and who is your favorite artist? Let me know in the comment section below.


Opt In Image

Get Armistice for FREE:

One book per person. $3.99 value.

  • 20 Hard-Hitting Stories
  • 4 High-Powered Authors
  • 1 Shared World
  • And No Spandex
  • You're welcome
The following two tabs change content below.

Woelf Dietrich

Woelf Dietrich mostly writes tales of dark fantasy and the supernatural, which is maybe not such a far cry from his lawyering days. Sometimes he writes other things. He resides in New Zealand with his wife and kids and a dog.

Leave a Reply

Your email address will not be published.