#Art of Science Fiction 008: Col Price

Col Price is a freelance concept designer and 20-year gaming industry veteran. As an Art Director, he has worked on some of the biggest franchises and his oeuvre includes games like Wipeout fusion, Battlefield modern combat, Motorstorm Pacific Rift, Motorstorm Apocalypse and a ton of F1 games.

Since going freelance in 2014, Col has  done work for studios like Boss Key, Spiral House, and Factory Games as well as concept work for the BBC.

As usual, below is a small collection of his work. Each image links to its place of origin. Enjoy!

As with previous artists, Col brings a unique style and tone to his work. They say the devil is in the details and this is particularly true of Col’s work. Study his ship designs and you’ll note the climbing frame outside the hulls. You’ll find the connector caps and portholes are clearly visible–even scratches and dents are observable–and the minute detail of various hatches and panels that clutter the exterior. I love that.

Let me know your thoughts in the comments.


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Woelf Dietrich

Woelf Dietrich mostly writes tales of dark fantasy and the supernatural, which is maybe not such a far cry from his lawyering days. Sometimes he writes other things. He resides in New Zealand with his wife and kids and a dog.


  1. I love theses. They are like a fresh take on those amazing surreal sci-fi covers of the seventies and eighties. They were the pieces that elevated the book by making it more strange and distant than the author could have in many cases.

    1. I feel the same way. Back then it was usually the cover that attracted me first and I remember how I used to take a peek at the cover every now and then while I read the story. I did then and I still do enjoy both the story and cover art. For me, a good cover is like a primer for my imagination. Sadly, great covers are rare these days.

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